GAMBAR ORANG DENGAN JAVA

Rabu, 30 Oktober 2013


Temen - teman di sini saya akan memberikan cara untuk membuat gambar orang dengan menggunakan java.



teman-teman bisa lihat source code di bawah ini

  package Hergan_orang;
  import java.awt.*;
import java.awt.event.*;

public class Tugas_hergan extends Frame implements ActionListener{

    int x = 100;

    int y = 100;

public static void main(String[] args) {

    Frame frame = new Tugas_hergan();

    frame.setSize(640, 480);

    frame.setVisible(true);

}

public Tugas_hergan() {

setTitle("Tugas Hergan");

// create menu

    MenuBar mb = new MenuBar();

    setMenuBar(mb);

    Menu menu = new Menu("File");

    mb.add(menu);

    MenuItem mi = new MenuItem("Exit");

    mi.addActionListener(this);

    menu.add(mi);

// end program when window is closed

    WindowListener l = new WindowAdapter()  {

    public void windowClosing(WindowEvent ev) {

    System.exit(0);

    }

    };

this.addWindowListener(l);

// mouse event handler

MouseListener mouseListener = new MouseAdapter() {

public void mouseClicked(MouseEvent ev) {

    x = ev.getX();

    y = ev.getY();

    repaint();

}

};

addMouseListener(mouseListener);

}

  public void paint(Graphics g) {

setBackground (Color.green);
  //matahari

g.setColor(Color.yellow);

    g.fillOval(430, 50, 80, 80);
      //cahaya matahari
    g.setColor(new Color(245,135,14));  //cahaya matahari

    g.drawLine(430, 90, 380, 90);   //garis kiri

    g.drawLine(440, 60, 380, 30);   //kiri atas

    g.drawLine(440, 120, 380, 150);   //kiri bawah

    g.drawLine(560, 90, 510, 90);   //garis kanan

    g.drawLine(560, 30, 500, 60);   //kanan atas

    g.drawLine(560, 150, 500, 120);   //kanan bawah

    g.drawLine(470, 10, 470, 50);   //utara

    g.drawLine(470, 130, 470, 170); //selatan

       //kepala

g.setColor(Color.BLUE);

g.drawOval(320,240,  200, 200);

// mata

g.setColor(Color.black);

g.fillOval(360, 310, 50, 20);

g.fillOval(440, 310, 50, 20);

  // mulut

g.setColor(Color.black);

g.drawArc(380, 360, 90, 50, 180, 180);

g.drawArc(380, 366, 90, 50, 180, 180);

//alis mata

g.setColor(Color.yellow);

g.drawArc(360, 290, 50, 20, -180, -180);

g.drawArc(440, 290, 50, 20, -180, -180);
 
// bola mata

g.setColor(Color.white);

g.fillOval(379, 321, 10, 10);

g.fillOval(457, 321, 10, 10);

//hidung

g.setColor(Color.MAGENTA);

g.fillOval(410, 350, 30, 30);

//telinga

g.setColor(Color.GRAY);

g.fillOval(300, 310, 20, 60);

g.fillOval(520, 310, 20, 60);

//badan

g.setColor(Color.blue);

g.drawOval(320,440,  200, 300);
  //tangan kanan

g.setColor(Color.BLUE);

g.drawOval(499,479,  110, 60);

//tangan kiri

g.drawOval(230,479,  110, 60);

  //hiasan di badan

g.setColor(Color.BLUE);

g.drawOval(339,590,  160, 80);

  }

public void actionPerformed(ActionEvent ev) {
 
String command = ev.getActionCommand();

if ("Exit".equals(command)) {

System.exit(0);

}

}

}



                                                                             Hasilnya


Temen - teman di sini saya akan memberikan cara untuk membuat gambar orang dengan menggunakan java.

teman-teman bisa lihat source code di bawah ini



package Hergan_orang;

import java.awt.*;
import java.awt.event.*;
public class Tugas_hergan extends Frame implements ActionListener{
    int x = 100;
    int y = 100;
public static void main(String[] args) {
    Frame frame = new Tugas_hergan();
    frame.setSize(640, 480);
    frame.setVisible(true);
}
public Tugas_hergan() {
setTitle("Tugas Hergan");
// create menu
    MenuBar mb = new MenuBar();
    setMenuBar(mb);
    Menu menu = new Menu("File");
    mb.add(menu);
    MenuItem mi = new MenuItem("Exit");
    mi.addActionListener(this);
    menu.add(mi);
// end program when window is closed
    WindowListener l = new WindowAdapter()  {
    public void windowClosing(WindowEvent ev) {
    System.exit(0);
    }
    };
this.addWindowListener(l);
// mouse event handler
MouseListener mouseListener = new MouseAdapter() {
public void mouseClicked(MouseEvent ev) {
    x = ev.getX();
    y = ev.getY();
    repaint();
}
};
addMouseListener(mouseListener);
}

public void paint(Graphics g) {
setBackground (Color.green);

//matahari
g.setColor(Color.yellow);
    g.fillOval(430, 50, 80, 80);
   
    //cahaya matahari
    g.setColor(new Color(245,135,14));  //cahaya matahari
    g.drawLine(430, 90, 380, 90);   //garis kiri
    g.drawLine(440, 60, 380, 30);   //kiri atas
    g.drawLine(440, 120, 380, 150);   //kiri bawah
    g.drawLine(560, 90, 510, 90);   //garis kanan
    g.drawLine(560, 30, 500, 60);   //kanan atas
    g.drawLine(560, 150, 500, 120);   //kanan bawah
    g.drawLine(470, 10, 470, 50);   //utara
    g.drawLine(470, 130, 470, 170); //selatan

     //kepala 
g.setColor(Color.BLUE);
g.drawOval(320,240,  200, 200);
// mata
g.setColor(Color.black);
g.fillOval(360, 310, 50, 20);
g.fillOval(440, 310, 50, 20);

// mulut
g.setColor(Color.black);
g.drawArc(380, 360, 90, 50, 180, 180);
g.drawArc(380, 366, 90, 50, 180, 180);
//alis mata
g.setColor(Color.yellow);
g.drawArc(360, 290, 50, 20, -180, -180);
g.drawArc(440, 290, 50, 20, -180, -180);

// bola mata
g.setColor(Color.white);
g.fillOval(379, 321, 10, 10);
g.fillOval(457, 321, 10, 10);
//hidung
g.setColor(Color.MAGENTA);
g.fillOval(410, 350, 30, 30);
//telinga
g.setColor(Color.GRAY);
g.fillOval(300, 310, 20, 60);
g.fillOval(520, 310, 20, 60);

//badan
g.setColor(Color.blue);
g.drawOval(320,440,  200, 300);



//tangan kanan
g.setColor(Color.BLUE);
g.drawOval(499,479,  110, 60);
//tangan kiri
g.drawOval(230,479,  110, 60);

//hiasan di badan
g.setColor(Color.BLUE);
g.drawOval(339,590,  160, 80);




}
public void actionPerformed(ActionEvent ev) {
   
String command = ev.getActionCommand();
if ("Exit".equals(command)) {
System.exit(0);
}
}
}

                                                                             Hasilnya